Hi everyone, I am noticing something strange with osgviewer. When I start up osgviewer (with any old terrain model), and turn on the stats, I see DrawThreadPerContext mode with an unusually long draw time. In one case, it's 22 ms and pretty much pegging one of my cores. If I cycle though the threading modes with the 'm' key, all the way back to DrawThreadPerContext, now I get a draw time of 0.3 ms and a virtually idle CPU. Almost seems like it's starting in single-threaded mode.
Has anyone noticed this? I see the same behavior on OSG 2.6 and 2.4. Win32, 4-core intel, GeForce 880 GT, Forceware 169.21. Thanks, Glenn -- Glenn Waldron : Pelican Mapping : http://pelicanmapping.com : +1.703.652.4791
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