Hi Matthew,
Thanks a lot for your reply. Anyway, I have posted another similar issue.
Maybe my algorithm was wrong. The idea behind this thing is to get the texture
coordinates of a loaded model. A loaded model is made up several Drawable
objects and I thought it could be possible to turn them into a Geometry object
to get texture coordinates but I was wrong!
Do you have any other algorithm to do it?
Find the pseudo-code in the previous post.
Thanks for your help.
Franclin.
"Fuesz, Matthew" <[EMAIL PROTECTED]> a écrit : v\:*
{behavior:url(#default#VML);} o\:* {behavior:url(#default#VML);} w\:*
{behavior:url(#default#VML);} .shape {behavior:url(#default#VML);}
st1\:*{behavior:url(#default#ieooui) } The problem is that you are
trying to cast a pointer to a base class to a pointer to a subclass. This would
only work if the actual object being pointed to is an instance of that subclass
(or a further subclass of that subclass). Geometry is derived from Drawable,
not the other way around which seems to be the mistake that you are making.
Please refer to the inheritance diagrams for osg::Drawable and osg::Geometry.
Matthew W. Fuesz
Software Engineer Asc.
Lockheed Martin STS
1210 Massillon Road
Akron, OH 44315
[EMAIL PROTECTED]
---------------------------------
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Franclin Foping
Sent: Thursday, July 31, 2008 7:17 AM
To: OpenSceneGraph Users
Subject: [osg-users] RE : Re: RE : Re: Converting a Drawable object to a
Geometry object
Hi Ulrich,
I don't think you get the trick, from what you said, the only thing wrong is
the ShapeDrawable.
I will post a new issue in a short while which is not different from this
post and you will see that even without using ShapeDrawable objects, the same
issue still hang around.
Just bear with me.
Thanks for your help.
Franclin.
Ulrich Hertlein <[EMAIL PROTECTED]> a écrit :
Hi Franclin,
> Downcasting from a derived class to a parent class is possible with the
> dynamic_cast operator. From what you have written in your mail, it looks like
> the snippet won't compile at all, I can bet something it will as I tried it a
> couple of hours ago. Try it yourself and let me know.
The code is correct and will compile, it's just that the casts won't work as
you
expect.
Okay, let's see:
>> osg::Geode myGeode = new osg::Geode;
>> myGeode->addDrawable(new osg::ShapeDrawable(new
>> osg::Box(osg::Vec3(),1,1,1)));
>> osg::Drawable* myDrawable = myGeode->getDrawable(0);
myDrawable is a Drawable* to a ShapeDrawable
This is fine since Drawable is a base class of ShapeDrawable.
(I assume there aren't any other Drawables in myGeode and the first one is
actually the ShapeDrawable you added.)
> osg::Geometry* myGeom = myDrawable->asGeometry();
If you take a look at 'osg::Drawable' you'll see that this actually *always*
returns 0 and ShapeDrawable doesn't override it (Geometry is the only class
that
overrides it).
However, even doing what the comment says (and what you're doing for
'myGeom2'):
osg::Geometry* geom = dynamic_cast(this)
This cannot succeed since the *object* is-a ShapeDrawable (even though the
pointer is Drawable*).
> Of course, downcasting from shapedrawable to geometry would have not worked
> and even worse would have not compiled at all.
Agreed. But introducing a Drawable* doesn't help because it doesn't change the
type of the object the pointer is pointing to.
ShapeDrawable* shape = new ShapeDrawable(...)
Drawable* drawable = dynamic_cast(shape); // OK, is a base class
Geometry* geom = dynamic_cast(drawable); // is always 0
I'm probably not explaining this as clearly as possible but try to think of it
this way: you have a base class 'Vehicle' and two derived classes 'Car' and
'Plane'. You can create a 'Plane' and have a 'Vehicle' pointer to it but you
can't cast that pointer to a 'Car'.
Hope this helps.
Cheers,
/ulrich
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