Hi Guys, I've read through the correspondence on this issue, but won't dive in with reviewing submissions on this topic till well after 2.6.0 is out the door.
As a general note, there seems to be two related topics - data alignment and then SSE instructions, they are of course related but I'd suggest we tackle them separately. As another general note, in my experience the most common bottleneck of scene graph based applications is that of CPU memory bandwidth, maths functions are much less of a bottleneck, and there cost in fact largely hidden by the cost of waiting for the cache to be filled. The performance profiles provided in this threaded suggest this as well - with the traversal related methods being the biggest bottleneck. How to address this bottleneck is a topic for another thread. Robert. _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org