I would like to take a moment to show a snap shot of how these optimizations
have impacted our game.  To interpret the data, they show frames per second
where the first column keeps an average of the lowest times, the middle
keeps the overall average, and the right keeps track for the highest times.
We do at least 3 runs to get a good solid average.

Here is the fps without any of the SSE optimizations:
Framerates: (23.3, 41.3, 54.2)
Framerates: (27.5, 41.9, 50.4)
Framerates: (30.6, 41.8, 53.3)
AVERAGE:    (27.1, 41.7, 52.6)


Here is my submissions with  SSE optimizations
Framerates: (30.2, 48.7, 58.1)
Framerates: (30.9, 49.6, 60.5)
Framerates: (36.8, 50.0, 60.5)
AVERAGE:    (32.6, 49.4, 59.7)

Here is a combination of my Submission and Mathias submission
VS 9 (current) "..\Game Scripts\Miramar_001.lua" -perf 0 60 0 -stats 10 60
VS9_Perf.txt
Framerates: (40.9, 53.2, 65.6)
Framerates: (34.5, 50.3, 60.9)
Framerates: (39.5, 49.9, 63.2)
AVERAGE:    (38.3, 51.1, 63.2)


So basically in this test, both of our optimizations have yielded a solid
+10 fps for this machine.

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