I would like to take a moment to show a snap shot of how these optimizations have impacted our game. To interpret the data, they show frames per second where the first column keeps an average of the lowest times, the middle keeps the overall average, and the right keeps track for the highest times. We do at least 3 runs to get a good solid average.
Here is the fps without any of the SSE optimizations: Framerates: (23.3, 41.3, 54.2) Framerates: (27.5, 41.9, 50.4) Framerates: (30.6, 41.8, 53.3) AVERAGE: (27.1, 41.7, 52.6) Here is my submissions with SSE optimizations Framerates: (30.2, 48.7, 58.1) Framerates: (30.9, 49.6, 60.5) Framerates: (36.8, 50.0, 60.5) AVERAGE: (32.6, 49.4, 59.7) Here is a combination of my Submission and Mathias submission VS 9 (current) "..\Game Scripts\Miramar_001.lua" -perf 0 60 0 -stats 10 60 VS9_Perf.txt Framerates: (40.9, 53.2, 65.6) Framerates: (34.5, 50.3, 60.9) Framerates: (39.5, 49.9, 63.2) AVERAGE: (38.3, 51.1, 63.2) So basically in this test, both of our optimizations have yielded a solid +10 fps for this machine. _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

