Yes,
but if I did it, I cannot set my lightmovecallback in the update callback
for the light, which needs a stateattribute callback...

Thanks for help
Vincent.

2008/8/7 Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC <
[EMAIL PROTECTED]>

> Vincent,
>
> Have your tried deriving your class LightMoveCallback from
> osg::NodeCallback
> instead of osg::StateAttribute::Callback to see if the callback gets
> called?
>
> Just a thought...
> -Shayne
>
> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Vincent
> Bourdier
> Sent: Thursday, August 07, 2008 8:56 AM
> To: osg
> Subject: [osg-users] light Callback
>
> Hi,
>
> I just need to move a light, and for that I try to use a callback.
> So I implement a simple class lightMoveCallback : public
> osg::StateAttribute::Callback
>
> with virtual void operator()(osg::StateAttribute* ss, osg::NodeVisitor*
> nv);
>
> but the callback is never called...
>
> I use :
> light->setUpdateCallback(new lightMoveCallback())
>
> thanks for help,
>
> Regards,
> Vincent.
>
>
> _______________________________________________
> osg-users mailing list
> [email protected]
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>
>
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