Hi Nicholoas, I haven't any experience with using Maya let alone MViewportRenderer, but add this in shouldn't be difficult - have a look at the GraphicsWindowEmbedded feature in osgViewer as a means of quickly integrating OSG rendering, see the osgsdl and osgglut examples to see how this is used. GraphicsWindowEmbedded usage should be done strictly SingleThreaded so there shouldn't be any threading issues.
Robert. On Mon, Aug 11, 2008 at 12:01 PM, Nicholas Yue <[EMAIL PROTECTED]> wrote: > Hi, > > Has anyone successfully call OpenSceneGraph API from within a Maya > (Autodesk) viewport OpenGL access mechanism e.g. MViewportRenderer? > > Was there any multi-threading issues to be aware of? > > Regards > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

