Hi Judd, I have done some work on osgUtil::IntersectionVisitor to add proper support for Billboards. Could you try out the attached IntersectionVisitor header/source files and let me know how you get on. This builds against OSG-2.6/OSG-SVN, but might also compile against 2.4.
In my own testing 'osgpick lz.osg' now works fine, whereas before this fix it failed to pick the billboarded trees. Robert.
IntersectionVisitor
Description: Binary data
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#include <osgUtil/IntersectionVisitor>
#include <osgUtil/LineSegmentIntersector>
#include <osg/PagedLOD>
#include <osg/Transform>
#include <osg/Projection>
#include <osg/Camera>
#include <osg/Geode>
#include <osg/Billboard>
#include <osg/Geometry>
#include <osg/Notify>
#include <osg/io_utils>
using namespace osgUtil;
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
//
// IntersectorGroup
//
IntersectorGroup::IntersectorGroup()
{
}
void IntersectorGroup::addIntersector(Intersector* intersector)
{
_intersectors.push_back(intersector);
}
void IntersectorGroup::clear()
{
_intersectors.clear();
}
Intersector* IntersectorGroup::clone(osgUtil::IntersectionVisitor& iv)
{
IntersectorGroup* ig = new IntersectorGroup;
// now copy across all intersectors that arn't disabled.
for(Intersectors::iterator itr = _intersectors.begin();
itr != _intersectors.end();
++itr)
{
if (!(*itr)->disabled())
{
ig->addIntersector( (*itr)->clone(iv) );
}
}
return ig;
}
bool IntersectorGroup::enter(const osg::Node& node)
{
if (disabled()) return false;
bool foundIntersections = false;
for(Intersectors::iterator itr = _intersectors.begin();
itr != _intersectors.end();
++itr)
{
if ((*itr)->disabled()) (*itr)->incrementDisabledCount();
else if ((*itr)->enter(node)) foundIntersections = true;
else (*itr)->incrementDisabledCount();
}
if (!foundIntersections)
{
// need to call leave to clean up the DisabledCount's.
leave();
return false;
}
// we have found at least one suitable intersector, so return true
return true;
}
void IntersectorGroup::leave()
{
for(Intersectors::iterator itr = _intersectors.begin();
itr != _intersectors.end();
++itr)
{
if ((*itr)->disabled()) (*itr)->decrementDisabledCount();
}
}
void IntersectorGroup::intersect(osgUtil::IntersectionVisitor& iv, osg::Drawable* drawable)
{
if (disabled()) return;
unsigned int numTested = 0;
for(Intersectors::iterator itr = _intersectors.begin();
itr != _intersectors.end();
++itr)
{
if (!(*itr)->disabled())
{
(*itr)->intersect(iv, drawable);
++numTested;
}
}
// osg::notify(osg::NOTICE)<<"Number testing "<<numTested<<std::endl;
}
void IntersectorGroup::reset()
{
Intersector::reset();
for(Intersectors::iterator itr = _intersectors.begin();
itr != _intersectors.end();
++itr)
{
(*itr)->reset();
}
}
bool IntersectorGroup::containsIntersections()
{
for(Intersectors::iterator itr = _intersectors.begin();
itr != _intersectors.end();
++itr)
{
if ((*itr)->containsIntersections()) return true;
}
return false;
}
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
//
// IntersectionVisitor
//
IntersectionVisitor::IntersectionVisitor(Intersector* intersector, ReadCallback* readCallback)
{
// override the default node visitor mode.
setTraversalMode(osg::NodeVisitor::TRAVERSE_ACTIVE_CHILDREN);
_useKdTreesWhenAvailable = true;
_dummyTraversal = false;
_lodSelectionMode = USE_HIGHEST_LEVEL_OF_DETAIL;
_eyePointDirty = true;
LineSegmentIntersector* ls = dynamic_cast<LineSegmentIntersector*>(intersector);
if (ls)
{
setReferenceEyePoint(ls->getStart());
setReferenceEyePointCoordinateFrame(ls->getCoordinateFrame());
}
else
{
setReferenceEyePoint(osg::Vec3(0.0f,0.0f,0.0f));
setReferenceEyePointCoordinateFrame(Intersector::VIEW);
}
setIntersector(intersector);
setReadCallback(readCallback);
}
void IntersectionVisitor::setIntersector(Intersector* intersector)
{
// keep reference around just in case intersector is already in the _intersectorStack, otherwise the clear could delete it.
osg::ref_ptr<Intersector> temp = intersector;
_intersectorStack.clear();
if (intersector) _intersectorStack.push_back(intersector);
}
void IntersectionVisitor::reset()
{
if (!_intersectorStack.empty())
{
osg::ref_ptr<Intersector> intersector = _intersectorStack.front();
intersector->reset();
_intersectorStack.clear();
_intersectorStack.push_back(intersector);
}
}
void IntersectionVisitor::apply(osg::Node& node)
{
// osg::notify(osg::NOTICE)<<"apply(Node&)"<<std::endl;
if (!enter(node)) return;
// osg::notify(osg::NOTICE)<<"inside apply(Node&)"<<std::endl;
traverse(node);
leave();
}
void IntersectionVisitor::apply(osg::Group& group)
{
if (!enter(group)) return;
traverse(group);
leave();
}
void IntersectionVisitor::apply(osg::Geode& geode)
{
// osg::notify(osg::NOTICE)<<"apply(Geode&)"<<std::endl;
if (!enter(geode)) return;
// osg::notify(osg::NOTICE)<<"inside apply(Geode&)"<<std::endl;
for(unsigned int i=0; i<geode.getNumDrawables(); ++i)
{
intersect( geode.getDrawable(i) );
}
leave();
}
void IntersectionVisitor::apply(osg::Billboard& billboard)
{
if (!enter(billboard)) return;
#if 1
// IntersectVisitor doesn't have getEyeLocal(), can we use NodeVisitor::getEyePoint()?
osg::Vec3 eye_local = getEyePoint();
for(unsigned int i = 0; i < billboard.getNumDrawables(); i++ )
{
const osg::Vec3& pos = billboard.getPosition(i);
osg::ref_ptr<osg::RefMatrix> billboard_matrix = _modelStack.empty() ?
new osg::RefMatrix :
new osg::RefMatrix(*_modelStack.back());
billboard.computeMatrix(*billboard_matrix,eye_local,pos);
pushModelMatrix(billboard_matrix.get());
// now push an new intersector clone transform to the new local coordinates
push_clone();
intersect( billboard.getDrawable(i) );
// now push an new intersector clone transform to the new local coordinates
pop_clone();
popModelMatrix();
}
#else
for(unsigned int i=0; i<billboard.getNumDrawables(); ++i)
{
intersect( billboard.getDrawable(i) );
}
#endif
leave();
}
void IntersectionVisitor::apply(osg::LOD& lod)
{
if (!enter(lod)) return;
traverse(lod);
leave();
}
void IntersectionVisitor::apply(osg::PagedLOD& plod)
{
if (!enter(plod)) return;
if (plod.getNumFileNames()>0)
{
#if 1
// Identify the range value for the highest res child
float targetRangeValue;
if( plod.getRangeMode() == osg::LOD::DISTANCE_FROM_EYE_POINT )
targetRangeValue = 1e6; // Init high to find min value
else
targetRangeValue = 0; // Init low to find max value
const osg::LOD::RangeList rl = plod.getRangeList();
osg::LOD::RangeList::const_iterator rit;
for( rit = rl.begin();
rit != rl.end();
rit++ )
{
if( plod.getRangeMode() == osg::LOD::DISTANCE_FROM_EYE_POINT )
{
if( rit->first < targetRangeValue )
targetRangeValue = rit->first;
}
else
{
if( rit->first > targetRangeValue )
targetRangeValue = rit->first;
}
}
// Perform an intersection test only on children that display
// at the maximum resolution.
unsigned int childIndex;
for( rit = rl.begin(), childIndex = 0;
rit != rl.end();
rit++, childIndex++ )
{
if( rit->first != targetRangeValue )
// This is not one of the highest res children
continue;
osg::ref_ptr<osg::Node> child( NULL );
if( plod.getNumChildren() > childIndex )
child = plod.getChild( childIndex );
if( (!child.valid()) && (_readCallback.valid()) )
{
// Child is NULL; attempt to load it, if we have a readCallback...
unsigned int validIndex( childIndex );
if (plod.getNumFileNames() <= childIndex)
validIndex = plod.getNumFileNames()-1;
child = _readCallback->readNodeFile( plod.getDatabasePath() + plod.getFileName( validIndex ) );
}
if ( !child.valid() && plod.getNumChildren()>0)
{
// Child is still NULL, so just use the one at the end of the list.
child = plod.getChild( plod.getNumChildren()-1 );
}
if (child.valid())
{
child->accept(*this);
}
}
#else
// older code than above block, that assumes that the PagedLOD is ordered correctly
// i.e. low res children first, no duplicate ranges.
osg::ref_ptr<osg::Node> highestResChild;
if (plod.getNumFileNames() != plod.getNumChildren() && _readCallback.valid())
{
highestResChild = _readCallback->readNodeFile( plod.getDatabasePath() + plod.getFileName(plod.getNumFileNames()-1) );
}
if ( !highestResChild.valid() && plod.getNumChildren()>0)
{
highestResChild = plod.getChild( plod.getNumChildren()-1 );
}
if (highestResChild.valid())
{
highestResChild->accept(*this);
}
#endif
}
leave();
}
void IntersectionVisitor::apply(osg::Transform& transform)
{
if (!enter(transform)) return;
osg::ref_ptr<osg::RefMatrix> matrix = _modelStack.empty() ? new osg::RefMatrix() : new osg::RefMatrix(*_modelStack.back());
transform.computeLocalToWorldMatrix(*matrix,this);
pushModelMatrix(matrix.get());
// now push an new intersector clone transform to the new local coordinates
push_clone();
traverse(transform);
// pop the clone.
pop_clone();
popModelMatrix();
// tidy up an cached cull variables in the current intersector.
leave();
}
void IntersectionVisitor::apply(osg::Projection& projection)
{
if (!enter(projection)) return;
pushProjectionMatrix(new osg::RefMatrix(projection.getMatrix()) );
// now push an new intersector clone transform to the new local coordinates
push_clone();
traverse(projection);
// pop the clone.
pop_clone();
popProjectionMatrix();
leave();
}
void IntersectionVisitor::apply(osg::Camera& camera)
{
// osg::notify(osg::NOTICE)<<"apply(Camera&)"<<std::endl;
// note, commenting out right now because default Camera setup is with the culling active. Should this be changed?
// if (!enter(camera)) return;
// osg::notify(osg::NOTICE)<<"inside apply(Camera&)"<<std::endl;
if (camera.getViewport()) pushWindowMatrix( camera.getViewport() );
pushProjectionMatrix( new osg::RefMatrix(camera.getProjectionMatrix()) );
pushViewMatrix( new osg::RefMatrix(camera.getViewMatrix()) );
pushModelMatrix( new osg::RefMatrix() );
// now push an new intersector clone transform to the new local coordinates
push_clone();
traverse(camera);
// pop the clone.
pop_clone();
popModelMatrix();
popViewMatrix();
popProjectionMatrix();
if (camera.getViewport()) popWindowMatrix();
// leave();
}
osg::Vec3 IntersectionVisitor::getEyePoint() const
{
if (!_eyePointDirty) return _eyePoint;
osg::Matrix matrix;
switch (_referenceEyePointCoordinateFrame)
{
case(Intersector::WINDOW):
if (getWindowMatrix()) matrix.preMult( *getWindowMatrix() );
if (getProjectionMatrix()) matrix.preMult( *getProjectionMatrix() );
if (getViewMatrix()) matrix.preMult( *getViewMatrix() );
if (getModelMatrix()) matrix.preMult( *getModelMatrix() );
break;
case(Intersector::PROJECTION):
if (getProjectionMatrix()) matrix.preMult( *getProjectionMatrix() );
if (getViewMatrix()) matrix.preMult( *getViewMatrix() );
if (getModelMatrix()) matrix.preMult( *getModelMatrix() );
break;
case(Intersector::VIEW):
if (getViewMatrix()) matrix.preMult( *getViewMatrix() );
if (getModelMatrix()) matrix.preMult( *getModelMatrix() );
break;
case(Intersector::MODEL):
if (getModelMatrix()) matrix = *getModelMatrix();
break;
}
osg::Matrix inverse;
inverse.invert(matrix);
_eyePoint = _referenceEyePoint * inverse;
_eyePointDirty = false;
return _eyePoint;
}
float IntersectionVisitor::getDistanceToEyePoint(const osg::Vec3& pos, bool /*withLODScale*/) const
{
if (_lodSelectionMode==USE_EYE_POINT_FOR_LOD_LEVEL_SELECTION)
{
return (pos-getEyePoint()).length();
}
else
{
return 0.0f;
}
}
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