hi David

I set the environment variable to displaylists but still got a crash.
I believe this is due to the fact that I was zoomed all the way out on
the paged database which was still using vbo.

Gotta love integrated graphics cards huh...

Jason

On 8/14/08, David Guthrie <[EMAIL PROTECTED]> wrote:
> Have you tried setting it to using display lists instead of vertex arrays?
> If
> they don't suit, then you may be able to figure out what card you are using,
> or make some sort of configuration check in an installer then set the
> environment variable?
>
> On Thursday 14 August 2008 10:42:42 am Jason Beverage wrote:
>> Hi all,
>>
>> I recently updated our product to use the --terrain flag in
>> VirtualPlanetBuilder to increase the speed of our database creation and
>> things are working wonderfully except for on the machines that have the
>> Intel 945GM chipset which are crashing.
>>
>> I've narrowed the problem down to the fact that the 945GM doesn't seem to
>> like using VBO, which is enabled in GeometryTechnique.cpp.  If I revert
>> back to not using the --terrain option, which does not use VBO, things
>> work
>> just fine.  Also, if I set the environment variable
>> OSG_DATABASE_PAGER_DRAWABLE=VertexArrays, things also work just fine.
>>
>> I would like to not have to revert back to not using the --terrain option
>> since the performance increases on machines that support VBO are so
>> substantial but I also don't want specific users to have to modify the
>> environment variable.
>>
>> In theory, we can know whether or not VBO is supported by the graphics
>> card
>> by using the State::isVertexBufferObjectSupported(), but the 945GM must be
>> incorrectly reporting that it does support VBO.
>>
>> Does anyone have any suggestions on what I should do in this situation?
>>
>> Thanks!
>>
>> Jason
>
>
> --
> David Guthrie
> [EMAIL PROTECTED]
> Alion Science and Technology
> BMH Operation - A CMMI Maturity Level 3 Organization
> 5365 Robin Hood Road, Suite 100
> Norfolk, VA 23513-2416
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