As Robert points out Boolean operation on geometry are not really the role of a SceneGraph , although I admit it would be a nice utility function at time
One avenue to maybe look at is GEOS (Geometry Engine Open Source) http://trac.osgeo.org/geos/ , we use this for Boolean operations through GDAL and OGR It would be nice at some point to maybe have a direct OSG plug-in into GEOS rather than GDAL/OGR route but sadly not something I have enough cycles to work on Gordon __________________________________________________________ Gordon Tomlinson Email : gtomlinson @ overwatch.textron.com -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Robert Osfield Sent: Friday, August 15, 2008 4:56 AM To: OpenSceneGraph Users Subject: Re: [osg-users] Intersect objects On Fri, Aug 15, 2008 at 9:25 AM, Victor Hurdugaci <[EMAIL PROTECTED]> wrote: > Hello everyone, > I have two geodes and I want to intersect them in order to obtain > another object. Something like in 3dsmax - Boolean operations. > > So I need to keep from two objects only the part that is common. > > Any way to do that? No. The OSG is a basically just a scene graph, its not a geometry construction tool. I believe there are other open source projects that are focused on what you want. Robert. _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.or g _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org