HI Kim, Is the Cockpit fixed related to the camera position? If so just place it under a an Transform with a absolute reference frame, it'll then render relative to eye coordinates and ignore any inherited view matrix - no need for any callbacks at all.
Robert. On Fri, Aug 15, 2008 at 5:34 PM, Kim C Bale <[EMAIL PROTECTED]> wrote: > Hi all, > > I've created a cockpit model which moves around along with the camera > movement. To do this I've attached an update callback to the cockpit's > transform. I pass the viewers main camera into it and use that to set the > cockpit transform to the inverse of the main camera's view matrix. This > works fine. > > However, now I want to render the scene from two differant views, both with > the cockpit attached to the camera. Once from the main camera's perspective > and again from another view setup using an RTT camera. Using my > approach, the cockpit is bound to the main cameras view and therefore, > doesn't show up in the RTT view. > > So my question is this, how can I change the cockpit transform according to > the current view point. I presume that I can't use an update callback for > this. Is it possible to get hold of the current view matrix within a > callback? > > Thanks for any help, I'm rather stumped on this one. > > Regards, > > Kim. > ***************************************************************************************** > To view the terms under which this email is distributed, please go to > http://www.hull.ac.uk/legal/email_disclaimer.html > ***************************************************************************************** > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

