HI Kim,

Is the Cockpit fixed related to the camera position?  If so just place
it under a an Transform with a absolute reference frame, it'll then
render relative to eye coordinates and ignore any inherited view
matrix - no need for any callbacks at all.

Robert.

On Fri, Aug 15, 2008 at 5:34 PM, Kim C Bale <[EMAIL PROTECTED]> wrote:
> Hi all,
>
> I've created a cockpit model which moves around along with the camera
> movement. To do this I've attached an update callback to the cockpit's
> transform. I pass the viewers main camera into it and use that to set the
> cockpit transform to the inverse of the main camera's view matrix. This
> works fine.
>
> However, now I want to render the scene from two differant views, both with
> the cockpit attached to the camera. Once from the main camera's perspective
> and again from another view setup using an RTT camera. Using my
> approach, the cockpit is bound to the main cameras view and therefore,
> doesn't show up in the RTT view.
>
> So my question is this, how can I change the cockpit transform according to
> the current view point. I presume that I can't use an update callback for
> this. Is it possible to get hold of the current view matrix within a
> callback?
>
> Thanks for any help, I'm rather stumped on this one.
>
> Regards,
>
> Kim.
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