I'm using an LOD (not Paged) textured terrain model built with osgdem.
In my app (OSG 2.4-based), configured with just the main default camera,
the LOD terrain levels are clearly visible as they change from one to
another.
In my same app, configured with two slave cameras (looking 45 left &
right), there is NO visible evidence that the LOD levels are changing!
It appears that the highest resolution (6") imagery is staying in at all
times (causing lots of aliasing and stressful graphics pipe texture
paging as a result). [Other LOD building models in the scene do seem to
LOD properly.]
What could cause what appears to be a perfectly good LOD terrain model
to no longer function properly when using slave cameras?
Thanks.
Bob.
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