On Wed, Aug 20, 2008 at 2:41 AM, Bob Balfour <[EMAIL PROTECTED]> wrote: > What could cause what appears to be a perfectly good LOD terrain model to no > longer function properly when using slave cameras?
Using slave Cameras has no effect on LOD management. Your later email suggests that pixel aliasing is an issue, but I don't really know what you mean here, aliasing is a rasterisation issue and unrelated to geometry issues. My only guess is that you are somehow referring to lack anisotropic filtering causing texture artifacts, but even this I can't tie in. As for the view frustum effecting things, again it doesn't, the LOD ranges will be selected purely on distance from eye point. It could be that there is an apparent effect such as the view frustum being narrower so that distance objects take up more screen space, if this is an issue then simple use the LODScale to select high res LOD levels. See the osgmuiltitexturecontrol example as it has some code for adjusting the LODScale. Robert. _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

