HI Mark,
Could you send the whole test example and whole changed file as
copying and pasting from emails leads to various errors.
Cheers,
Robert.
On Thu, Aug 21, 2008 at 8:00 PM, Mark Sciabica <[EMAIL PROTECTED]> wrote:
> Hi All,
>
> I'm in the process of upgrading 2.2 ->2.6 and came across a bug in mipmap
> generation. For NPOT textures when the ResizeNonPowerOfTwoHint is false, I'm
> not getting textures applied correctly.
>
> Sample program demonstrating the bug:
>
> #include <osg/Texture2D>
> #include <osg/ShapeDrawable>
>
> #include <osgViewer/Viewer>
> #include <osgText/Text>
>
> int main(int, char **)
> {
> osg::ref_ptr<osg::Texture2D> redTexture = new osg::Texture2D;
> osg::Image* image = new osg::Image;
> static unsigned char bytes[12] = { 0xff, 0x00, 0x00, 0xff, 0xff, 0x00,
> 0x00, 0xff, 0xff, 0x00, 0x00, 0xff };
> image->setImage(3, 1, 1, GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE, &bytes[0],
> osg::Image::NO_DELETE, 1);
> redTexture->setImage(image);
> redTexture->setResizeNonPowerOfTwoHint(false);
> redTexture->setFilter( osg::Texture::MIN_FILTER,
> osg::Texture::LINEAR_MIPMAP_LINEAR );
>
> osg::ref_ptr<osg::Geode> geode = new osg::Geode();
> osg::ref_ptr<osg::ShapeDrawable> sphere1 = new osg::ShapeDrawable(new
> osg::Sphere(osg::Vec3(0.0f,0.0f,0.0f),10));
> geode->addDrawable(sphere1.get());
>
> osg::ref_ptr<osgText::Text> text = new osgText::Text();
> text->setText( L"Text" );
> text->setAxisAlignment(osgText::Text::XZ_PLANE);
>
> osgViewer::Viewer viewer;
> viewer.setThreadingModel(osgViewer::ViewerBase::SingleThreaded);
>
> viewer.setSceneData( geode.get() );
>
> osg::StateSet* stateset = new osg::StateSet();
> stateset->setMode(GL_LIGHTING, osg::StateAttribute::OFF);
> stateset->setTextureAttributeAndModes(0, redTexture.get(),
> osg::StateAttribute::ON);
> geode->setStateSet( stateset );
>
> viewer.run();
>
> return 0;
> }
>
> The problem appears to be that in mipmapAfterTexImage, called by
> applyTexImage2D_load, getTextureObject(contextID) is returning NULL. Moving
> the assignment of the TextureObject to the _textureObjectBuffer before
> applyTexImage2D_load is called fixes the problem. The change to
> Texture2D::apply is shown below, controlled by #define MIPMAP_FIX. Other
> code (in the same function even) is assigning to _textureObjectBuffer
> immediately upon generation of the TextureObject so I figure this should be
> a safe change.
>
> void Texture2D::apply(State& state) const
> {
>
> //state.setReportGLErrors(true);
>
> // get the contextID (user defined ID of 0 upwards) for the
> // current OpenGL context.
> const unsigned int contextID = state.getContextID();
>
> // get the texture object for the current contextID.
> TextureObject* textureObject = getTextureObject(contextID);
>
> if (textureObject != 0)
> {
> textureObject->bind();
>
> if (getTextureParameterDirty(state.getContextID()))
> applyTexParameters(GL_TEXTURE_2D,state);
>
> if (_subloadCallback.valid())
> {
> _subloadCallback->subload(*this,state);
> }
> else if (_image.valid() && getModifiedCount(contextID) !=
> _image->getModifiedCount())
> {
> applyTexImage2D_subload(state,GL_TEXTURE_2D,_image.get(),
> _textureWidth, _textureHeight,
> _internalFormat, _numMipmapLevels);
>
> // update the modified tag to show that it is up to date.
> getModifiedCount(contextID) = _image->getModifiedCount();
>
> }
> else if (_readPBuffer.valid())
> {
> _readPBuffer->bindPBufferToTexture(GL_FRONT);
> }
>
> }
> else if (_subloadCallback.valid())
> {
>
> _textureObjectBuffer[contextID] = textureObject =
> generateTextureObject(contextID,GL_TEXTURE_2D);
>
> textureObject->bind();
>
> applyTexParameters(GL_TEXTURE_2D,state);
>
> _subloadCallback->load(*this,state);
>
>
> textureObject->setAllocated(_numMipmapLevels,_internalFormat,_textureWidth,_textureHeight,1,0);
>
> // in theory the following line is redundent, but in practice
> // have found that the first frame drawn doesn't apply the textures
> // unless a second bind is called?!!
> // perhaps it is the first glBind which is not required...
> //glBindTexture( GL_TEXTURE_2D, handle );
>
> }
> else if (_image.valid() && _image->data())
> {
>
> // keep the image around at least till we go out of scope.
> osg::ref_ptr<osg::Image> image = _image;
>
> // compute the internal texture format, this set the _internalFormat
> to an appropriate value.
> computeInternalFormat();
>
> // compute the dimensions of the texture.
> computeRequiredTextureDimensions(state,*image,_textureWidth,
> _textureHeight, _numMipmapLevels);
>
> #define MIPMAP_FIX
> #if defined MIPMAP_FIX
> _textureObjectBuffer[contextID] = textureObject =
> generateTextureObject(
>
> contextID,GL_TEXTURE_2D,_numMipmapLevels,_internalFormat,_textureWidth,_textureHeight,1,0);
> #else
> textureObject = generateTextureObject(
>
> contextID,GL_TEXTURE_2D,_numMipmapLevels,_internalFormat,_textureWidth,_textureHeight,1,0);
> #endif
>
> textureObject->bind();
>
> applyTexParameters(GL_TEXTURE_2D,state);
>
> if (textureObject->isAllocated())
> {
> //notify(NOTICE)<<"Reusing texture object"<<std::endl;
> applyTexImage2D_subload(state,GL_TEXTURE_2D,image.get(),
> _textureWidth, _textureHeight,
> _internalFormat, _numMipmapLevels);
> }
> else
> {
> //notify(NOTICE)<<"Creating new texture object"<<std::endl;
> applyTexImage2D_load(state,GL_TEXTURE_2D,image.get(),
> _textureWidth, _textureHeight,
> _numMipmapLevels);
>
> textureObject->setAllocated(true);
> }
>
>
> // update the modified tag to show that it is upto date.
> getModifiedCount(contextID) = image->getModifiedCount();
>
> #if !defined MIPMAP_FIX
> _textureObjectBuffer[contextID] = textureObject;
> #endif
> if (_unrefImageDataAfterApply && areAllTextureObjectsLoaded() &&
> image->getDataVariance()==STATIC)
> {
> Texture2D* non_const_this = const_cast<Texture2D*>(this);
> non_const_this->_image = 0;
> }
>
> // in theory the following line is redundent, but in practice
> // have found that the first frame drawn doesn't apply the textures
> // unless a second bind is called?!!
> // perhaps it is the first glBind which is not required...
> //glBindTexture( GL_TEXTURE_2D, handle );
>
> }
> else if ( (_textureWidth!=0) && (_textureHeight!=0) &&
> (_internalFormat!=0) )
> {
> _textureObjectBuffer[contextID] = textureObject =
> generateTextureObject(
>
> contextID,GL_TEXTURE_2D,_numMipmapLevels,_internalFormat,_textureWidth,_textureHeight,1,0);
>
> textureObject->bind();
>
> applyTexParameters(GL_TEXTURE_2D,state);
>
> // no image present, but dimensions at set so lets create the
> texture
> glTexImage2D( GL_TEXTURE_2D, 0, _internalFormat,
> _textureWidth, _textureHeight, _borderWidth,
> _sourceFormat ? _sourceFormat : _internalFormat,
> _sourceType ? _sourceType : GL_UNSIGNED_BYTE,
> 0);
>
> if (_readPBuffer.valid())
> {
> _readPBuffer->bindPBufferToTexture(GL_FRONT);
> }
>
> }
> else
> {
> glBindTexture( GL_TEXTURE_2D, 0 );
> }
>
> // if texture object is now valid and we have to allocate mipmap levels,
> then
> if (textureObject != 0 && _texMipmapGenerationDirtyList[contextID])
> {
> generateMipmap(state);
> }
> }
>
> Regards,
>
> Mark
>
>
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>
>
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