I said terrain but I want to load a object from 3DMAX and do collision if trimesh in ODE.
First ,I m trying to understand how to transform my object that I read like a .ive file in a osg::TriMesh . May you explain me ? On Mon, Aug 18, 2008 at 4:06 AM, Mattias Helsing <[EMAIL PROTECTED]>wrote: > Hello Carlos! > > We use a TriangleRecorder (it's a NodeVisitor) and applies that to our > terrain nodetree. It records vertices and triangles on all drawables. > We then memcpy those into ode::dVector3[numVertices] (vertices) and > int[3*numTriangles] (triangles). Then run > > dGeomTriMeshDataBuildSimple( > and > dCreateTriMesh > > unfortunately a cannot publish any code. I once had a plan to > implement this better in my spare time but haven't got around to it > yet. Yuo might watn to look at Delta3d since I know that they > integrate ode with osg. I haven't looked at ode code in Delta3d myself > but I'm sure it fine. > > Also: > * the above simple description doesn't mention dynamic(paged) terrain > so you may need to think about that. > * Some of the terrains we have tried have been simplified, i.e. some > trianles are very large, and ode seems to have problems with that. > > hope this helps > Mattias > > > On 8/18/08, Carlos Sanches <[EMAIL PROTECTED]> wrote: > > Hi! > > I m doing collisions using ODE with OSG and this is very cool, but , I > want > > to do a deformed ground with some triangles in 3DSMAX for example. I know > > that I have to use trimesh but how do I have to load the object ground > that > > ODE understand ?? > > > > Have anybody an example using trimesh ?? > > > > Thank you! > > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > -- Carlos Sanches Analista de Sistemas e computação gráfica Tel: 55 11 3816 2888 Cel: 55 11 9650 7137 Somar Meteorologia www.somarmeteorologia.com.br
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