Hi Brad,

What do you mean by a dynamic bounding volume hierarchy?

The OSG automatically updates bounding volumes of parents in the scene
graph when a node or drawable leaf gets modified.  It doesn't
re-arrange the scene graph structure though.   Since I really don't
know what you mean by your phrase I really can't say whether either
answer is what you are looking for.

As a general note, the OSG is far far more flexible a scene graph than
Performer, many things that are very hard in Performer are straight
forward or complete non issues.

Robert.

On Sat, Aug 23, 2008 at 2:22 AM, Brad Eric Hollister
<[EMAIL PROTECTED]> wrote:
> Does OSG contain a dynamic bounding volume hierarchy? If not, is it possible
> to contribute one that I have implemented for Performer?
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