I have an update callback that needs the current frames (i.e. the one
that's about to be rendered with the cull/draw traversals to follow)
eyepoint. When I used the camera's view matrix, I seemed to be getting
last frame's eyepoint - it hadn't been updated yet? When I changed my
update callback to use the current matrix manipulator (fly,drive,etc)
eyepoint, which had already been updated in the event traversal, I now
got this frame's current eyepoint. Making my update callback a cull
callback using the camera view matrix also worked.
Is there a "good" way to get the current, updated eyepoint in an update
callback? When does the camera view matrix become current?
Thanks.
Bob.
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