Hi list...

I have been trying to get a camera with a texture attached to hide the
clear color with it's alpha value, but I have been unable to; after
searching yet again through the mailing list archives, I found someone
who wrote that switching it's render target's implementation sort of
solved his problem; same with my problem ( because now it's slow,
thought maybe that can be solved ).

I thought that maybe the frame buffer's pixel format could be wrong,
but if I understand correctly, the buffer I'm interested in is
osg::Camera::COLOR_BUFFER, but as mentioned before, it's internal
format is GL_RGBA.

So, one last try before giving up and living without transparency in
reflections, does the info I just provided gives anyone ideas?

 -Coz
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