Hi list... I have been trying to get a camera with a texture attached to hide the clear color with it's alpha value, but I have been unable to; after searching yet again through the mailing list archives, I found someone who wrote that switching it's render target's implementation sort of solved his problem; same with my problem ( because now it's slow, thought maybe that can be solved ).
I thought that maybe the frame buffer's pixel format could be wrong, but if I understand correctly, the buffer I'm interested in is osg::Camera::COLOR_BUFFER, but as mentioned before, it's internal format is GL_RGBA. So, one last try before giving up and living without transparency in reflections, does the info I just provided gives anyone ideas? -Coz _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

