Hi Paul, I'm afraid I don't recall the details. When I merged the submission I recall it working.
>From the svn log of FrameBufferObject.cpp we have the associated contributors: -- 8453 | robert | 2008-06-18 21:24:12 +0100 (Wed, 18 Jun 2008) | 2 lines >From Michael Platings, implemented check against max number of supported samples to ensure that the number of samples is safely capped to what the hardware is capable of, avoidin g GL errors and graceful fallback ------------------------------------------------------------------------ r8447 | robert | 2008-06-18 15:09:11 +0100 (Wed, 18 Jun 2008) | 2 lines >From Michael Platings and Paul Palumbo, multi-sample FBO support -- Perhaps they can shed some light. Robert. On Wed, Aug 27, 2008 at 3:17 AM, Paul Martz <[EMAIL PROTECTED]> wrote: > Hi Robert -- I'm trying to render to texture using a multisampled > framebuffer object, and subsequently need to call glBlitFramebufferEXT in > order to resolve the multisampled FBO into a buffer object that I can use as > a texture. > > As near as I can tell, the only OSG code that executes a > glBlitFramebufferEXT is in RenderStage, and only when > setMultisampleResolveFramebufferObject() has been set to non-NULL. Nothing > in OSG appears to call this method, though, so I assume the intent is that > I'd call it from my own app. If so, how would I access the RenderStage to > call this method? The RenderStage is only accessible via the SceneView and > the CullVisitor objects, so getting to it seems kind of awkward.. > > I'd expect to be able to set the resolve FBO through the RTT Camera itself, > but there doesn't appear to be a way to do this, so it seems like the next > best solution would be to add a post draw callback to the RTT Camera and > issue the glBlitFramebufferEXT call in this callback... or do you have a > more elegant solution? > > Thanks for any help. > > Paul Martz > Skew Matrix Software LLC > http://www.skew-matrix.com > +1 303 859 9466 > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

