Hi,

since we cannot turn off a shader program like this:

setAttributeAndModes(shaderprogram, osg::StateAttribute::OFF)

.. I tried the suggested method from this post
(http://www.mail-archive.com/[EMAIL PROTECTED]/msg08493.html),
and I simply removeAttribute(...) the shader from the stateset.  This
part works quite well.

However, if I want to turn it back on again,
setAttributeAndModes(shaderprogram, osg::StateAttribute::ON) produces
a segmentation fault.  I have no idea why.  The shaderprogram pointer
is still valid.  I ran this through gdb and it was unhelpful.

any ideas?

thanks,

Louis Bouchard
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