Hi, I build a scene using osg which is composed of many objects and many lights, I want to traverse each object to find the nearest light away from it and associate the light with GL_LIGHT0, so each object has its own GL_LIGHT0 parameters. The problem is that the light is added to the scene by adding a osg::LightSource, and the LightSource node then is added to the scene graph, Must I add LightSources for each object to set its own light parameters? Is there any better method?
Thanks very much! guilianzhang 2008-08-28
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