Hi all,

I've given a trick subject. I don't have any suggestions, but I am looking
for some. I have a HUGE terrain which uses paged LOD. I've been trying to
implement shadows on my scene using this terrain, but the performance is
terrible. Using ShadowTexture technique drops my frame-rate from 60+ to
low 30's to high teens. Moreover, ShadowTexture doesn't work very well on
my models, because depending on my camera's position, certain geometries
of my models get blackened (Any ideas why this ugly artifact occurs with
ShadowTexture?). Finally, using ShadowMap puts OSG on its knees at ~6 fps.
Is there a way to implement shadows efficiently in a situation like this
one?
Thanks,

-Jose

P.S
Perhaps worth mentioning: If I use the 'cessna.osg' on my scene, OSG goes
crazy and flashes chunks of the cessna geometry all over the screen. It is
hard to capture for a screen-shot, but I wonder if anyone has ever gotten
this. To replicate, put cessna (particularly with ShadowMap), on a scene
together with a big paged LOD terrain (it doesn't happen with other models
- only with cessna.osg so far). This is not for just my application, it
happens in OSG viewer. If someone is interested in seeing this, I could
make a bigger effort to take a screen-shot.

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