Hi list, just in case another soul has a similar issue; setting the render implementation to anything but the frame buffer ( and obviously a separate window ) works fine.
The slowness with FBOs was caused because I was filling up my modest 64MB videocard's memory. My bad. So if the same happens to you, try using smaller textures / less reflective objects; Robert's osgprerenderexample uses FBOs by default(which was the thing that tipped me at the source of my problem), so if it works fine with it, then you might have hit your card's limits. -Coz > I have been trying to get a camera with a texture attached to hide the > clear color with it's alpha value, but I have been unable to; after > searching yet again through the mailing list archives, I found someone > who wrote that switching it's render target's implementation sort of > solved his problem; same with my problem ( because now it's slow, > thought maybe that can be solved ). > > [...] > > So, one last try before giving up and living without transparency in > reflections, does the info I just provided gives anyone ideas? _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

