Hi Ilia,

face culling only works on polygons.

Robert.

On Thu, Sep 11, 2008 at 2:20 PM, Korolyov Ilia <[EMAIL PROTECTED]> wrote:
> Hello
>
> This technic working fine for poligons, but is it possible to make this
> trick to lines? I need exactly two lines, not three as in triangle.
>
> I trying in such way
>
> group->addChild( geode_with_poligons );
> group->addChild( geode_with_lines );
> group->getOrCreateStateSet()->setMode( GL_CULL_FACE, GL_BACK |
> osg::StateAttribute::OVERRIDE | osg::StateAttribute::ON );
>
> Thanks
> Ilia
>
> В Чтв, 11/09/2008 в 14:46 +0400, Korolyov Ilia пишет:
>> Hello, Robert
>>
>> Thanks so much - it really helps
>>
>> Ilia
>>
>> В Чтв, 11/09/2008 в 11:38 +0100, Robert Osfield пишет:
>> > Hi Ilia,
>> >
>> > If one side of the plane should be red, and the other blue then you
>> > could render two polygons for the plane, each with opposite winding
>> > and colour, then use glCullFace(osg::CullFace) to cull the faces to
>> > give the illusion of changing colour.  The other technique you could
>> > use of two sided colour in the OpenGL lighting/material model, not all
>> > hardware/drivers supports two side lighting though.
>> >
>> > Robert.
>> >
>> > On Thu, Sep 11, 2008 at 11:22 AM, Korolyov Ilia <[EMAIL PROTECTED]> wrote:
>> > > Hello
>> > >
>> > > I need to draw a plane (more exactly two lines by three points). Problem
>> > > is in plane color. It must depends on camera position relative
>> > > plane side - red or blue.
>> > >
>> > > I did it with CullCallback, because it's only one way to get access to
>> > > camera, which I can find.
>> > >
>> > > What is right way to do it?
>> > >
>> > > Thanks
>> > > Ilia
>> > >
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