Thank you for your answers. I was thinking about using a CameraManipulator because I thought it was esier than using the HMD's SDK...at least just to carry on some simple experiments and because I still cannot use the SDK. Of course I'll switch to my HMD's SDK as soon as I can.
The TrackballManipulator was actually my very first choice, indeed I (maybe too quickly) tried to modify it in order to allow camera movements without the need of mouse buttons pressure, but maybe I did it the wrong way, 'cause I don't know how manipulators work. Anyway I think that the effect I'm trying to achive is exactly the same as a TrackballManipulator but without the need to press the left mouse button...any hint about how to modify that manipulator in the desired way? Thanks. Alessandro On Sun, Sep 14, 2008 at 11:41 AM, Robert Osfield <[EMAIL PROTECTED]>wrote: > Hi Alessandro, > > If the 3DVisor SDK provides the position and attitude of the camera > you should be be to just compute the view matrix of the master camera > and assign this per frame, and not assign a custom CameraManipulator > at all. If you want to toggle between manipulators or add event > handling to your head mount display controls then write a custom > CameraManipulator would be the way to go. The TracballManipulator is > not a bad place to start. > > Robert. > >
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