Hi Paul

It is exactly the problem.
I've done some tests with the depth test, and I'm sure that what you think
is the problem.
So now, how to solve it ? If I put "depth = new
osg::Depth(osg::Depth::ALWAYS, 0.0, 1.0);" My plane are always visible, but
nothing can hide them (mountains for example...)

Any suggestion or Idea ?

Thanks
Regards,

Vincent.

2008/9/16 Paul Martz <[EMAIL PROTECTED]>

>  If the polygons are very close to the ground and your eye is quite
> distant, then it sounds like it's losing the depth test.
>    -Paul
>
>
>  ------------------------------
> *From:* [EMAIL PROTECTED] [mailto:
> [EMAIL PROTECTED] *On Behalf Of *Vincent
> Bourdier
> *Sent:* Tuesday, September 16, 2008 5:22 AM
> *To:* osg
> *Subject:* [osg-users] Culling problem
>
>  Hi all,
>
> I have a strange problem : Nodes are moving (PAT->LOD->Node.ive) depending
> on a PAT and all the PATs have the same group for parent.
> Theses nodes (planes) have the ground under them but, sometimes the planes
> are hidden under the ground.
>
> It happens when the camera it on a top-position (not side or face ) of the
> planes and it depend on the point looked by the camera. Just modifying
> camera's orientation make then appear.
> If the camera if near of the plane nothing happen.
>
> I have checked Z position, but it do not changed anormaly. I only see a
> culling problem to have this problem.
>
> Do you have already encountered something similar ?
> How to solve this problem ?
>
>
> See attached files to understand better what it looks like.
>
> thanks,
>
> Regards
>
> Vincent.
>
>
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>
>
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