Hi Alexandre, as Robert already said, the problem seems to be that the NodeVisitor doesn't have a valid FrameStamp.
Could you provide us with a scheme how your scene graph does looks like. Or can you post some example scene which shows the error. Best regards, Art --- alexandre amyot murray <[EMAIL PROTECTED]> schrieb am Di, 16.9.2008: > Von: alexandre amyot murray <[EMAIL PROTECTED]> > Betreff: [osg-users] osgParticle and osgPPU not compatible > An: [email protected] > Datum: Dienstag, 16. September 2008, 22:57 > Hi, > > I'm trying to use osgParticle in combinaison with > osgPPU but it doesn't > work, my application crash at the beggining. If I dont use > osgPPU, > everything work fine. > > The error message I got in my console is : > > *"osgParticle::ParticleSystemUpdater::traverse(NodeVisitor&) > requires a > valid FrameStamp to function, particles not updated." > > *Do you know why? > > Thanks > > Alexandre* > * > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org __________________________________________________ Do You Yahoo!? Sie sind Spam leid? Yahoo! Mail verfügt über einen herausragenden Schutz gegen Massenmails. http://mail.yahoo.com _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

