Hi J-S, El Miércoles 17 Septiembre 2008ES 20:02:06 Jean-Sébastien Guay escribió: > I think ratioList is the barycentric coordinates of where the hit > occurred on the polygon (i.e. if it was a triangle that was hit, there > will be 3 ratios in ratioList, which you can then use to find out where > in the triangle the hit occurred by multiplying the 3 vertices of the > triangle by the 3 ratios) but I'm not sure.
You are right, this is correct. > If that's the case, you can > do the same with the triangle's texture coordinates at the 3 same > vertices and thus get where in the texture the hit occured. I'm not sure about this one, but it should give a reasonable approximation anyway :) Alberot _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

