J.P. Delport wrote on Wednesday, September 17, 2008 10:39 AM: > Hi, > > have a look at the osgstereomatch example, there is a multi-pass algo > example. See the readme of that too. > > Also search the list archives for osgPPU.
Thanks for the pointers; osgPPU looks like what I want, but version 0.2 doesn't seem to work with OSG svn HEAD and my network proxy isn't letting me access osgPPU's svn repo. Oh well, I can copy the concepts from the source code :) Does anyone have an answer to the question I asked: > Thrall, Bryan wrote: >> It looks, from >> osgUtil::RenderStage's Camera support, like osg::FrameBufferObject can't >> be used simply by adding it to a StateSet, but it needs >> glCheckFrameBufferStatusEXT after the apply(). Is this a limitation of >> osg::FrameBufferObject, or am I missing something? Note: I'm on Windows XP with an NVIDIA 8800 GPU. -- Bryan Thrall FlightSafety International [EMAIL PROTECTED] _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

