Hi guys, I followed this excellent thread http://thread.gmane.org/gmane.comp.graphics.openscenegraph.user/31360 with much success. I was able to mimic texgen in the vertex shader and get shadows applied in the frag shader. However, the quality doesn't match what you get with ShadowMap using fixed function vertex processing and I believe I can see where it's coming from. In ShadowMap.cpp there exists the macro constant "IMPROVE_TEXGEN_PRECISION". What I have in the shader doesn't take this enhancement into account. Anyone know how this can be done?
Thanks, Michael Guerrero _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

