Hi Peter, If you want to override the vertex colours on the drawables (shapes or geometries) in your subgraph then you'll need to set the materials ColorMode to OFF. osg::Material::s/getColorMode(..) maps to glColorMaterial functionality in OpenGL so have a look at OpenGL docs to see the reason for this behaviour - it's a bit convoluted to type into an email.
Robert. On Thu, Sep 18, 2008 at 8:26 AM, Peter Wraae Marino <[EMAIL PROTECTED]> wrote: > Hi users, > > I'm trying to apply a material color to a shape. I assume material color is > a state and can be applied to the group that contains the shape. > This being said the basic code looks like this: > > > osg::Group* pGroup = > > new osg::Group; > osg::Geode* pGeode = > new osg::Geode(); > pGeode->addDrawable( new osg::ShapeDrawable( new > osg::Capsule(osg::Vec3(8.0f,0.0f,1.0f),0.5f,3.0f) ) ); > pGroup->addChild( pGeode ); > osg::Material* mat = new osg::Material(); > mat->setColorMode( osg::Material::DIFFUSE ); > mat->setDiffuse( osg::Material::FRONT_AND_BACK, osg::Vec4(0.0, 1.0, 0.0, > 1.0) ); > pGroup->getOrCreateStateSet()->setAttribute( mat, osg::StateAttribute::ON ); > > I would expect my capsule to be green.. but it's still gray? > searching the archive I fould this: > http://www.mail-archive.com/[email protected]/msg04463.html > and he states at the bottom that osg::Material can be used with shapes > > so,.. am I missing something? Can someone shed a little light and give me a > push in the right direction. > -- > Regards, > Peter Wraae Marino > > www.osghelp.com - OpenSceneGraph support site > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

