Hi Fabien, Another workaround would be to set the culling off for the affected AutoTransform - by doing:
transform->setCullingActive(false); This would have an small impact on cull traversal speed, but would at least ensure that the node is always traversed. Robert. On Thu, Sep 18, 2008 at 9:38 AM, Fabien Lavignotte <[EMAIL PROTECTED]> wrote: > I have been through an issue that has been discussed previously on the > osg-users mailing list. I have put the previous discussion below (it was > end of august). > The culling traversal was never called on an AutoTransform with auto > scale because of small feature culling. > > So Robert answers with three solutions : > 1) Switch off small feature culling : > i don't want to do that because other node needs it for best > performance > 2) Override the computeBound() of the AutoTransform so that it returns > an invalid bounding sphere for the first frame : > the AutoTransform::computeBound() is already doing that ! > 3) Override the computeBound() of the AutoTransform so that it returns > an large default bounding sphere for the first frame > i try that and it works quite well > > In fact, solution 2) does not work when the AutoTransform has a parent > with multiple children. > In this case, the parent is equals to valid bound of its children. So > solution 3) works quite well, except when there is a "huge" camera > movement. > More precisily, when you look closely at the AutoTransform nodes, and > then go back instantly to a very far distance. > Culling traversal will not be called again because the AutoTransform > bound will be too small... Not sure how to handle this case at the > AutoTransform level or if it is possible. _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

