Hi,
What is wrong ? It does not work ? Method accepts Light ptr. If you have
LightNode simply use getLight() to pass right argument.
Wojtek
----- Original Message -----
From: Adrian Egli OpenSceneGraph (3D)
To: [EMAIL PROTECTED] ; OpenSceneGraph Users
Sent: Wednesday, September 24, 2008 10:17 AM
Subject: Re: [osg-users] [osg-submissions] View Dependent Shadow maps (LispSM)
Thanks,
it doesn't solve my problem. i will have a look into the code as soon as i
have some time left
adrian
2008/9/24 Wojciech Lewandowski <[EMAIL PROTECTED]>
Thank You, Adrian
Lispsm classes derive all methods from StandardShadowMap &
MinimalShadowMap. StandardShadowMap has setLight method. I believe this is what
you want.
Cheers,
Wojtek
-----Original Message-----
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of Adrian Egli
OpenSceneGraph (3D)
Sent: Tuesday, September 23, 2008 10:46 PM
To: OpenSceneGraph Users
Subject: Re: [osg-users] [osg-submissions] View Dependent Shadow maps
(LispSM)
Sorry, answered to wrong list
but here i am right :-)
Hi all,
great algorithm. i have just one question. my scene has a lof of lighs,
but only one should cast shadows. so would it be possible to add a method like
in parallel splitted shadow map to tell the algorithm witch light it should be
used for shadow casting.
please have a short look at :
_ParallelSplitShadowMap->
setUserLight(m_sun.get());
this method allow to tell the sun light. :-) for example
adrian
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