Hi Robert,

yes, that was the intention when I first made it. I have just not taken time to clean it up and name it properly.

It is basically the "game of life" implemented in GPU with ping-pong textures. It also illustrates only one possible ping-pong method (with multiple cameras below switches).

It is quite cool with the "land_shallow_topo_2048.jpg" as input :)

jp

Robert Osfield wrote:
HI J.P,

Would you be willing for this example to be merged with the OSG as a
standard example?

Cheers,
Robert.

On Mon, Sep 29, 2008 at 7:56 AM, J.P. Delport <[EMAIL PROTECTED]> wrote:
Hi,

the attached example shows a simple way to do this.

Also search the list for osgPPU.

jp

Lilinx wrote:
hi,
  how can I do this ?
       1;  render to texture A;
       2:  textureA  render to textureB;
       3.  textureB  render back to textureA


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