John,

Node::accept is completely synchronous. When you call accept() it will
traverse immediately and return.

Glenn

On Tue, Sep 30, 2008 at 4:26 PM, Argentieri, John-P63223 <
[EMAIL PROTECTED]> wrote:

>  Let's forget semantics then.
>
> If I run the following code:
>
> Node.accept( NodeVisitor& );
> Viewer.frame();
>
> What thread calls the NodeVisitor's various accept() methods? Or at least
> what stage of execution? Does the accept() call block until the NodeVisitor
> traverses the scene graph, or does it happen in the Viewer's update
> traversal?
>  ------------------------------
> *From:* [EMAIL PROTECTED] [mailto:
> [EMAIL PROTECTED] *On Behalf Of *Tomlinson,
> Gordon
> *Sent:* Tuesday, September 30, 2008 2:44 PM
> *To:* OpenSceneGraph Users
> *Subject:* Re: [osg-users] NodeVisitors and Synchronization
>
>  Hi
>
> You should not be doing this from the GUI thread, you should be doing this
> typically in the OSG app thread, so you need to have some form of messaging
> between the GUI and APP threads, such that you can kick off  your
> traversals at the appropriate time
>
>
> *Gordon*
>
> __________________________________________________________
> *Gordon Tomlinson*
>
> *Product Manager 3D
> **Email * : gtomlinson @ overwatch.textron.com*
> *
>
> __________________________________________________________
> *(C): (+1) 571-265-2612
> (W)**: (+1) 703-437-7651*
>
> "Self defence is not a function of learning tricks
> but is a function of how quickly and intensely one
> can arouse one's instinct for survival"
> - *Master Tambo Tetsura*
>
>
>
>  ------------------------------
> *From:* [EMAIL PROTECTED] [mailto:
> [EMAIL PROTECTED] *On Behalf Of *Argentieri,
> John-P63223
> *Sent:* Tuesday, September 30, 2008 2:09 PM
> *To:* [EMAIL PROTECTED]
> *Subject:* [osg-users] NodeVisitors and Synchronization
>
>  Folks,
>
> Once I've called Node::accept(NodeVisitor&), does osgViewer::Viewer wait
> until the update traversal to let the NodeVisitor perform it's traversal? If
> I am in the GUI thread when I call accept(), does NodeVisitor::apply happen
> in the GUI thread? Or does it happen in an osgViewer thread based on the
> threading model?
>
> I'm trying to make sure my NodeVisitor's have done their work before
> reacting to osg::Camera's PostDraw callback.
>
> I am considering having nodes accept all visitors, waiting for a single
> update callback, then registering for the osg::Camera's postdraw callback.
> Do you guys think that will solve my synchronization problem?
>
> Thanks,
>
> *John Argentieri*
> *Software Engineer*
> *GENERAL DYNAMICS*
> *C4 Systems *
> [EMAIL PROTECTED]
>
> _______________________________________________
> osg-users mailing list
> osg-users@lists.openscenegraph.org
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>
>


-- 
Glenn Waldron : Pelican Mapping : http://pelicanmapping.com :
+1.703.652.4791
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