:)
Gordon __________________________________________________________ Gordon Tomlinson Product Manager 3D Email : gtomlinson @ overwatch.textron.com __________________________________________________________ (C): (+1) 571-265-2612 (W): (+1) 703-437-7651 "Self defence is not a function of learning tricks but is a function of how quickly and intensely one can arouse one's instinct for survival" - Master Tambo Tetsura -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Jean-Sébastien Guay Sent: Thursday, October 02, 2008 1:05 PM To: OpenSceneGraph Users Subject: Re: [osg-users] Bounding Parallelepiped Hi Gordon, > I disagree :) > You need 8 vec3's to do that, you need the 4 corners of any 2 opposite > sides of the bounding box in order to have every side a different size The > osg::Bounding box only supplies 2 vec3's which effectively gives you 2 corner > points and you cannot get the 8 corner points from 2, apart from a parallel > rectangle ... Visibly there's a misunderstanding on terminology here. I'm saying osg::BoundingBox is not restricted to a cube. It's a general AABB, meaning it can have different sizes in all three dimensions, but all aligned to the axes. For example: osg::Vec3 _min(-2, -6, -3); osg::Vec3 _max(1, -2, 64); means a bounding box of size (3, 4, 67). All three dimensions have different sizes. The center is (-0.5, -4, 30.5). I assume you were saying the same thing, and thus we're both arguing the same side of the argument :-) J-S -- ______________________________________________________ Jean-Sebastien Guay [EMAIL PROTECTED] http://www.cm-labs.com/ http://whitestar02.webhop.org/ _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

