Hi Gordon,
I disagree :)
You need 8 vec3's to do that, you need the 4 corners of any 2 opposite sides of the bounding box in order to have every side a different size
The osg::Bounding box only supplies 2 vec3's which effectively gives you 2 corner points and you cannot get the 8 corner points from 2, apart from a parallel rectangle ...
Visibly there's a misunderstanding on terminology here. I'm saying
osg::BoundingBox is not restricted to a cube. It's a general AABB,
meaning it can have different sizes in all three dimensions, but all
aligned to the axes.
For example:
osg::Vec3 _min(-2, -6, -3);
osg::Vec3 _max(1, -2, 64);
means a bounding box of size (3, 4, 67). All three dimensions have
different sizes. The center is (-0.5, -4, 30.5).
I assume you were saying the same thing, and thus we're both arguing the
same side of the argument :-)
J-S
--
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Jean-Sebastien Guay [EMAIL PROTECTED]
http://www.cm-labs.com/
http://whitestar02.webhop.org/
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