Hmm, this could be an issue, yes. Could you try to setup the OSG_NOTIFY_LEVEL=info to see the logs. Maybe there are just some misconfiguration of the osgPPU pipeline.
Have you connected the processor to the right camera? Do the camera render the scene into a RTT texture? Could you try to setup just a simple "bypass/byrender" pipeline similar to this: processor->setCamera(...); UnitOut* out = new ... processor->addChild(out); Which will just render the rtt texture (attached as color_buffer) of the camera to the frame buffer (to the screen). Cheers, art On Thursday 02 October 2008 20:08:28 Michael Guerrero wrote: > I just get a black screen. Maybe the initial screen render is not passed > to the PPU's correctly. > > Michael > > > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org