Hmm, this could be an issue, yes. Could you try to setup the 
OSG_NOTIFY_LEVEL=info to see the logs. Maybe there are just some 
misconfiguration of the osgPPU pipeline.

Have you connected the processor to the right camera? Do the camera render the 
scene into a RTT texture? 
Could you try to setup just a simple "bypass/byrender" pipeline similar to 
this:

processor->setCamera(...);
UnitOut* out = new ...
processor->addChild(out);

Which will just render the rtt texture (attached as color_buffer) of the camera 
to the frame buffer (to the screen).

Cheers,
art


On Thursday 02 October 2008 20:08:28 Michael Guerrero wrote:
> I just get a black screen.  Maybe the initial screen render is not passed
> to the PPU's correctly.
>
> Michael
>
>
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> osg-users mailing list
> osg-users@lists.openscenegraph.org
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