Hello Art,
What svn revision or tag should we grab? Thanks.
Doug
On Oct 5, 2008, at 7:07 PM, Art Tevs wrote:
Hi folks,
After long time, I would like to tag new version of osgPPU (tested
with osg
v2.6).
There is a lot of changes in comparison to the previous version:
- ShaderAttribute a class derived from StateAttribute making an easy
access to
shader programs (something like a wrapper for osg::Program)
- Works now also in DrawThreadPerContext and CullDrawThreadPerContext
threading models.
- Supports Render-To-Texture for CubeMap and 3D textures (one can
use osgPPU
to fill out 3D texture for example)
- some small new examples (e.g. real time video processing)
One of the main things is, that multithreading seems to work now.
However I
haven't tested it extensively. For my cases it seems to work fine.
I would like to ask you to test the current version in the svn.
Very appreciated and best regards,
Art
P.S. Just for the case, here is the link:
http://projects.tevs.eu/osgppu
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