Hi osg-users, I would have know if it was possible to avoid to write some node in a scene when calling osgDB::writeNodeFile on the current scene.
Let's assume I got a group of nodes and I wand to save this group on disk without saving some chosen nodes from the group. But I don't want to modify the group because I need it to stay the same. My first choice was to make a copy from the group, modifying the copy keeping the original and writing the copy. But I think it's a bad choice because I got very big nodes (300Mo and more) and making a copy use more memory. If someone has a great idea, please let me know Thank you, -- Alexandre AMALRIC Ingénieur R&D =================================== PIXXIM S.A. 73E, rue Perrin-Solliers 13006 Marseille http://www.pixxim.fr
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