Hi all,
I just noticed something that made me laugh. It seems like the
osgUtil::Optimizer is very effective in combining similar statesets...
If you start the osgmanipulator example with no arguments, it creates a
default scene with a bunch of objects with manipulators on them. If you
then press Tab and start using the manipulators, you'll notice that when
you click on anything that's red (an X axis translation arrow, or the
red rotation circle, etc.), *all* the red manipulator "handles" light
up! (turn yellow) It seems that the optimizer has merged all red
materials into a single material referenced by all objects. Same for the
green and blue materials.
Setting OSG_OPTIMIZER=OFF solves the issue. Perhaps the optimizer should
be run on the loaded objects but not the manipulators? Or perhaps it
should just not be used in that example?
Anyways, as I said, I just found it funny.
J-S
--
______________________________________________________
Jean-Sebastien Guay [EMAIL PROTECTED]
http://www.cm-labs.com/
http://whitestar02.webhop.org/
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