Hi,
I work on project need shadow between avatar and model, and I add shadowmap as
the example code but it doesn't work. I read the shadow example and seems that
the glsl shader only has two texture unit, one for shadowbase and one for
shadowTexture. Do I need to assign my own texture unit for the shadow receiver?
Another question, do I need to create a vertext shader to calculate the matrix
transformation between two camera(one light, one main cam)?
Thanks a lot.
Hui
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