Hi Paul, On Tue, Oct 7, 2008 at 9:58 PM, Paul Melis <[EMAIL PROTECTED]> wrote: >> I'll see what downgrading the nvidia drivers does for this > > Well, going back to 169.12 does seem to make that problem go away (but the > non-vsynced framerate has gone down to about 1/10th of what it was with the > 173 series, doh!)
Curious set up of variables that affect this issue. It could be a driver bug, but if it is it's a timing issue as the OSG should send exactly the same OpenGL commands and data in all the threading models, the only difference being the timing. One test might be to capture the actual OpenGL commands and data sent by the OSG to illustrate the OSG itself is not blame, or if it is help pinpoint this. Using a debug OpenGL library would the way to capture this data. Robert. _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

