Greetings All,

Is it possible to define a normal for every triangle without using
primitive type TRIANGLES? For instance, if I am using TRIANGLE_STRIP,
what is the effect of setting normals with BIND_PER_PRIMITIVE? And why
does BIND_PER_VERTEX seem so wrong on a triangle strip? If the triangle
strip faces are not radically different I guess it works ok. But it
seems impossible to declare normal vectors precisely when using triangle
strips. Am I missing something obvious?

Thanks,

John Argentieri
Software Engineer
GENERAL DYNAMICS
C4 Systems 
[EMAIL PROTECTED]


_______________________________________________
osg-users mailing list
[email protected]
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Reply via email to