Greetings All, Is it possible to define a normal for every triangle without using primitive type TRIANGLES? For instance, if I am using TRIANGLE_STRIP, what is the effect of setting normals with BIND_PER_PRIMITIVE? And why does BIND_PER_VERTEX seem so wrong on a triangle strip? If the triangle strip faces are not radically different I guess it works ok. But it seems impossible to declare normal vectors precisely when using triangle strips. Am I missing something obvious?
Thanks, John Argentieri Software Engineer GENERAL DYNAMICS C4 Systems [EMAIL PROTECTED]
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