Hi Jeremy, thanks for your fast reply.
> You shouldn't have to manually set the texture coordinates like that if > you don't want; you could use ->setImage("...", true) with the right Y > setting in the WindowManager and it should behave how you want. Either > way is fine, though. :) Yes i know, this was just implemented while i got no label texture working. ;o) > I don't think there's a bug. Try calling: > > left->setColor(1.0f, 1.0f, 1.0f, 1.0f); Damn stupid! I was blink by testing! This was my fault. Thanks for the hint. You prevent me from sleepless nights ;o) Best regards, Christian Jeremy Moles wrote: > On Fri, 2008-10-10 at 17:58 +0200, Christian Heine wrote: >> Hi folks, >> >> I'm actually integrate osgWidget as GUI library in our engine. I know >> it's beta status, but it's pure OSG and we think a better solution >> than other third libraries like CEGUI. >> >> My first test are working well. Now i try to extend simple things, >> i.e. add a mechanism to set textures for the widgets. I got the >> problem that i couldn't define a texture for a Label, which is an >> extension of the main widget class. >> >> This code snippet works well on a osgWidget::Widget: >> >> osgWidget::Widget* left = new osgWidget::Widget("left"); >> left->addSize(300.0f, 42.0f); >> left->setImage ("gfx/tga/bar.tga", false); >> left->setCanFill(true); >> left->setTexCoord(0.0f, 0.0f, osgWidget::Widget::LOWER_LEFT); >> left->setTexCoord(1.0f, 0.0f, osgWidget::Widget::LOWER_RIGHT); >> left->setTexCoord(1.0f, 1.0f, osgWidget::Widget::UPPER_RIGHT); >> left->setTexCoord(0.0f, 1.0f, osgWidget::Widget::UPPER_LEFT); >> m_container->addWidget(left); > > You shouldn't have to manually set the texture coordinates like that if > you don't want; you could use ->setImage("...", true) with the right Y > setting in the WindowManager and it should behave how you want. Either > way is fine, though. :) > >> But when i change the initialization to an osgWidget::Label instance, >> i got the label without any texture. Is this a known bug? > > I don't think there's a bug. Try calling: > > left->setColor(1.0f, 1.0f, 1.0f, 1.0f); > > ...and it should be just fine. Be default, a Label object sets it's > Widget color to be completely transparent, so I'm guessing the texture > is there just not visible (or rather, it's alpha is 0.0f). > >> I think it should be possible to define a textured background for a >> label while you could define the label as semi or non transparent... >> >> Best regards, >> Christian >> >> _______________________________________________ >> osg-users mailing list >> osg-users@lists.openscenegraph.org >> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >> > > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org