Hello all OSG users,

does anyone know about dynamic Level Of Details implementation in OSG?
There are well described algorithms like several types of Hoppe's Progressive Meshes or Garland's Quadric Error Metrics. I am wondering if no one made an OSG implementation (or is there some major problem for such dynamics in scenegraph?).

The chunkLOD by Vladimir Vukicevic referenced on vterrain.org is not available. Also the Demeter project is not available on http://www.terrainengine.com, but I found it on http://www.tbgsoftware.com/downloads.html. Anyway it's not a general dymamic LOD, but it's mainly for terrains.


Many thanks,
Tomas
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