Hi Aitor,

I'm also having some strange problems with the light or something like that because I only see the textures from the back of the human figure. If I see the figure from the front everything is black... It's strange because when I had only a single geometry everything was ok and I have not set anything about lights after that... Maybe it could be a problem with the normals but if I remove the normal array from the geometries the problem is still there. Do you know what could be happenning?

Did you copy the other arrays from the original Geometry object to the new one(s)? The normal array and color arrays need to be copied, and normalBinding and colorBinding need to be set to BIND_PER_VERTEX.

Actually, I think just cloning the original Geometry object, removing any PrimitiveSets it had, and then adding new ones would work best, least chance to make a mistake copying things yourself.

J-S
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Jean-Sebastien Guay    [EMAIL PROTECTED]
                               http://www.cm-labs.com/
                        http://whitestar02.webhop.org/
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