Hi all, I am facing a problem in accessing the floating point texture within a fragment shader. I have some 2D floating point array that I wish to access within the Fragment Shader. For the purpose, 1. I have created an image with the pixel format GL_LUMINANCE and data type of GL_FLOAT. 2. The Array data is copied to the Image data array. 3. The image is bound to a texture and this texture passed as uniform to the Fragment Shader. The output is a totally white screen. However, if I modify the Pixel format to GL_RGBA and the datatype to GL_UNSIGNED_BYTE and convert the values to integer and split the 4 bytes of unsigned int into R,G,B,A, I am able to reconstruct the values within the shader and process the fragment accordingly. I am using nVidia Quadro Fx 4500 graphics card on Intel Xeon 5160 processor. Please Guide Regards Harash.
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