Hi All,
I had created animated texturing on terrain with using shaders but I have
already realized some artifacts on the terrain as you see from that
VIDEO<http://www.fileden.com/files/2007/9/10/1423182/AnimetedTexturing.wmv>.
Why have this strips created on the terrain in each loop?
Any advices to get rid of them ?
Note : In vertex shader I only iterate the caustics texture x coordinate by
the way,
causticsCoords = gl_MultiTexCoord0.xy;;
causticsCoords.x = fract( causticsCoords.x + float( timeValue *
causticsSpeed ) );
All of the important pattern about animating texture on terrain is preceeded
dodes.
Best Regards.
Umit Uzun
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