Hiya Sajjad,

Perhaps an easy way is to have a (multi)switch node whose value is triggered
by the GUI event. The switch would have several children, each of which
would be a separate group node. Each group node would have your target model
as it's only child.

Then you would load up a variety of shaders on the stateset of each group
node.

Not sure what you meant by a different material, though.

Hope that helps,

David
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