Hi all,

 

I have just converted a number of applications from osg 2.2 to osg 2.61 and
have found issues with computeIntersections.

 

If I use y values relative to left/top (as 2.2) in the call they fail, but
if I use y values relative to left/bottom in the call then everything works
fine.

 

Is this by design, or is there a bug in osg 2.61?

 

Bino

_______________________________________________
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Reply via email to