Hi all,
I have just converted a number of applications from osg 2.2 to osg 2.61 and have found issues with computeIntersections. If I use y values relative to left/top (as 2.2) in the call they fail, but if I use y values relative to left/bottom in the call then everything works fine. Is this by design, or is there a bug in osg 2.61? Bino
_______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org